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2025 · Augmented reality / Broadcast graphics

WrestleMania 41 AR Pitch

Matchup and Tale of the Tape concepts developed within the WWE 3D Graphics department’s established visual direction for WrestleMania 41.

My contribution
Composition and camera animation in Unreal Engine.
Project tools
Autodesk Maya · Unreal Engine · Python

Matchup

I created Matchup and Tale of the Tape compositions in Unreal Engine using existing library assets and elements created by the WWE Virtual Graphics team. I arranged the elements and animated the cameras to present the graphics’ depth and movement.

The work shown presents my pitch for the event.

My Matchup pitch presented through camera animation in Unreal Engine.
Visual description

Matchup. Playing-card portraits, animated dice, illuminated outlines and a championship belt shape the matchup graphic. There is no speech or other audio.

Tale of the Tape

My Tale of the Tape pitch presented through camera animation in Unreal Engine.
Visual description

Tale of the Tape. The companion graphic uses the same card-and-dice language to frame a side-by-side comparison around a central statistics panel. There is no speech or other audio.

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