WrestleMania 41 AR Pitch
Matchup and Tale of the Tape concepts developed within the WWE 3D Graphics department’s established visual direction for WrestleMania 41.
- My contribution
- Composition and camera animation in Unreal Engine.
- Project tools
- Autodesk Maya · Unreal Engine · Python
Matchup
I created Matchup and Tale of the Tape compositions in Unreal Engine using existing library assets and elements created by the WWE Virtual Graphics team. I arranged the elements and animated the cameras to present the graphics’ depth and movement.
The work shown presents my pitch for the event.

Visual description
Matchup. Playing-card portraits, animated dice, illuminated outlines and a championship belt shape the matchup graphic. There is no speech or other audio.


Tale of the Tape

Visual description
Tale of the Tape. The companion graphic uses the same card-and-dice language to frame a side-by-side comparison around a central statistics panel. There is no speech or other audio.

