About me.
I’m a 3D artist who brings creative and technical work together.
As a child, I loved drawing, and art was my favorite class. When my family got a camera, I started experimenting with its effects. Later, a computer gave me something else to explore and tweak. I hadn’t yet realized those interests could become part of the same career.
At the University of Connecticut, I earned a Bachelor of Fine Arts in Digital Media and Design with a concentration in 3D Animation. I was among the first students to join the new program, where I found a passion for creating in 3D.
I started at WWE as a freelancer working on on-air graphics. After my first year, I joined full-time and continued combining broadcast graphics with 3D work before moving into augmented reality and virtual sets.
Working alongside art directors, artists and production teams gave me opportunities to grow across both the creative and technical sides of the work. More recently, that experience has extended into XR and LED-volume production.
Today, I’m a Senior Virtual Graphic Artist at WWE. I bring together creative direction, hands-on creation and technical execution, collaborating with others to create work that serves the story. In my personal work, I also explore emerging technologies and AI-assisted workflows, looking for practical ways to reduce repetitive work and give creative ideas more room to develop.
My practice
- Concept development and creative direction
- 3D modeling, materials and texturing
- Lighting, animation and rendering
- Real-time implementation and production workflows
- Generative AI exploration and tool development with AI assistance