UFC Tale of the Tape AR 2025
An AR Tale of the Tape concept for UFC, presented as a standalone graphic and within tracked arena footage.
- My contribution
- Pitch development, build, rigging, animation, footage tracking and Unreal Engine implementation.
- Project tools
- Autodesk Maya · Unreal Engine · Python
UFC Tale of the Tape
I developed this concept through rounds of creative feedback, building, rigging and animating the graphic before implementing it in Unreal Engine.
UFC supplied the fighter videos, arena footage and wording. The WWE Virtual Graphics team supplied the 3D championship belt.
For the arena presentation, I tracked the supplied footage and brought that tracking data into the Unreal camera, placing the graphic within the recorded shot.
The work shown documents my concept and development presentations.

Standalone presentation
Visual description
Animated concept. Championship-belt elements, fighter portraits, national flags and a central statistics display reveal the matchup in motion. There is no speech or other audio.
Concept details


Tracked arena presentation
Visual description
Tracked arena presentation. The tracked version places the graphic within an arena view, showing its scale and camera relationship. There is no speech or other audio.
Arena details

