CyberArena XR 2025
A futuristic arena environment developed for volume production, with multiple screens integrated through Disguise.
- My contribution
- Environment creation, monitor UV layout and Disguise integration testing.
- Project tools
- Autodesk Maya · Unreal Engine · Disguise
CyberArena XR
I built this environment around a central ring and multiple screens that could accommodate different production content. My previous arena previsualization work provided the starting point for its futuristic look.
I used generic textures while focusing on the environment’s integration with Disguise. After initially feeding separate video layers to the monitors, I adjusted their UV layouts to share one composed texture, simplifying the content setup.
The environment and screen feeds were tested in Disguise. DMX lighting control was explored as a possibility but remained untested.

Presentation
Visual description
Unreal environment presentation. The ring, layered screens and championship graphics form a reflective arena under red lighting. There is no speech or other audio.
Environment details



