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2025 · XR / Real-time environments

CyberArena XR 2025

A futuristic arena environment developed for volume production, with multiple screens integrated through Disguise.

My contribution
Environment creation, monitor UV layout and Disguise integration testing.
Project tools
Autodesk Maya · Unreal Engine · Disguise

CyberArena XR

I built this environment around a central ring and multiple screens that could accommodate different production content. My previous arena previsualization work provided the starting point for its futuristic look.

I used generic textures while focusing on the environment’s integration with Disguise. After initially feeding separate video layers to the monitors, I adjusted their UV layouts to share one composed texture, simplifying the content setup.

The environment and screen feeds were tested in Disguise. DMX lighting control was explored as a possibility but remained untested.

Presentation

Unreal Engine presentation of the arena and its screen content. Selected presentation revision 2.
Visual description

Unreal environment presentation. The ring, layered screens and championship graphics form a reflective arena under red lighting. There is no speech or other audio.

Environment details

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