WWE Travel Set & Venue — Previsualization
A WWE travel set and venue previsualization workflow for exploring screen content, lighting and camera movement.
- My contribution
- Travel set creation, arena adaptation, Unreal Engine implementation, Blueprint controls, virtual camera setup and colored screen templates.
- Project tools
- Autodesk Maya · Unreal Engine
TravelSet demonstration
I created the WWE travel set and adapted an existing arena model for previsualization.
In Unreal Engine, I built Blueprint controls to populate screens, adjust colors and lighting, and operate the virtual jib. I also set up a virtual camera and used my iPhone to capture camera movement.
The environment helped present how graphics would look across arena ribbons, ring skirts and other display surfaces.
One set, different looks
My colored templates identify individual display surfaces. RAW and SmackDown screen content shows how those surfaces work together.


Explore the set through the camera
The main demonstration shows the screen, lighting and camera controls, including the virtual camera setup.
Performance Center
An unfinished previsualization study exploring the entrance, ring and LED surfaces, shown at its last developed stage.



Allegiant Stadium
An unfinished previsualization study showing the relationship between the seating bowl, ring structure and venue displays.



KSA Superdome
Another application of the workflow, showing the screens and ring within a different venue layout.



DOOM takeover preview
These separate presentations show sponsor graphics across the ring and surrounding screens.





Minute Maid takeover preview


