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2025 · 3D previsualization / Interactive tools

WWE Travel Set & Venue — Previsualization

A WWE travel set and venue previsualization workflow for exploring screen content, lighting and camera movement.

My contribution
Travel set creation, arena adaptation, Unreal Engine implementation, Blueprint controls, virtual camera setup and colored screen templates.
Project tools
Autodesk Maya · Unreal Engine

TravelSet demonstration

I created the WWE travel set and adapted an existing arena model for previsualization.

In Unreal Engine, I built Blueprint controls to populate screens, adjust colors and lighting, and operate the virtual jib. I also set up a virtual camera and used my iPhone to capture camera movement.

The environment helped present how graphics would look across arena ribbons, ring skirts and other display surfaces.

TravelSet system demonstration: screen content, lighting and camera controls.

One set, different looks

My colored templates identify individual display surfaces. RAW and SmackDown screen content shows how those surfaces work together.

Explore the set through the camera

The main demonstration shows the screen, lighting and camera controls, including the virtual camera setup.

Performance Center

An unfinished previsualization study exploring the entrance, ring and LED surfaces, shown at its last developed stage.

Allegiant Stadium

An unfinished previsualization study showing the relationship between the seating bowl, ring structure and venue displays.

KSA Superdome

Another application of the workflow, showing the screens and ring within a different venue layout.

KSA Superdome camera presentation.

DOOM takeover preview

These separate presentations show sponsor graphics across the ring and surrounding screens.

DOOM takeover preview camera presentation.

Minute Maid takeover preview

Minute Maid takeover preview camera presentation.

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