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2018 · Virtual sets

Experience Virtual Set 2018

Virtual set for WWE Experience.

My role
Senior Virtual Graphic Artist
My contribution
Concept development, modeling, texturing, lighting, Unreal Engine implementation, Infinity Set implementation and on-air execution.
Team
WWE Virtual Graphics
Project tools
Infinity Set · Unreal Engine 4 · Maya · Python · Adobe Suite

I developed the set from concept and modeling in Maya through lighting and rendering in Unreal Engine, with creative input from directors. I integrated the environment into the broadcast workflow using Infinity Set.

Graphic

Full presentation

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