Virtual Set for WWE Experience
Role: Senior Virtual Graphic Artist · Team: WWE Virtual Graphics · Contribution: On‑Air Execution, 3D, Design, Unreal, Texturing · Tools: Infinity Set, Unreal Engine 4, Maya, Python, Adobe Suite, Substance Painter · Aired
This project showcases a custom designed virtual set for WWE Experience, an internationally broadcasted show. I led the full design and execution process along with creative input from directors. from concept and modeling in Maya to real time rendering and lighting in Unreal Engine. The final set was integrated into a live broadcast pipeline using Brainstorm's Infinity Set, ensuring seamless performance on-air. This project represents a blend of creative direction and technical execution, combining cinematic aesthetics with cutting edge broadcast technology to support WWE's global storytelling.
Graphic



Senior Virtual Graphic Artist: Sergio Granada · With the WWE Virtual Graphics team
All WWE marks and broadcast footage © WWE. Shared for portfolio illustration; views are my own.